Who Wants to Win a Candy Bar: Based on the popular game show “Who wants to be a millionaire”
This game uses pop culture trivia questions and easy props. You can tailor your questions to be relevant to a holiday or theme. You start the game by asking a question that everyone should be able to answer. The person who is able to answer the question first and correctly becomes the contestant. From there you ask a series of increasingly difficult questions. This is where you can tailor the game for your purpose. You can make up questions on just about anything: pop culture, general trivia, a presentation that you are giving or any other themes. The contestant has all the same lifelines as in the original show (ask the audience, phone a friend, and 50/50). You can make easy props (a cardboard phone, foam poll the audience sign, etc). After each correct question the contestant is given a small piece of candy, from there they have a choice to keep their candy and quit or risk their candy for the big prize (a large candy bar). The teens love the cheesy props and really get into the questions. This is a fun game that is popular with everyone. This game can be modified.
Here is another one:
Commonalities and Uniquities
Form groups of five to eight people and give them two sheets of paper and a pencil or pen. The first part of the activity is Commonalities, where each subgroup compiles a list of the things they have in common. In order for it to make the list, it must apply to everyone in the subgroup. You want to avoid writing things that people can see (e.g. “everyone has hair,” or “we are all wearing clothes”). Try to get them to dig deeper. After about 5 minutes, have a spokesperson from each subgroup read their list.
Then, depending on your goals for the session, you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. On the second sheet of paper have them record uniquities, meaning that each item applies to only one person in the group. The group tries to find at least 2 uniquities for each person. After 5-7 minutes, you can have each person say one of their uniquities or have a person read them one by one, having others try to guess who it was. (Again, you want to go beyond the superficial, avoiding those things that people can readily see). This is an excellent team-building activity because it promotes unity, gets people to realize that they have more in common than they first might realize. The awareness of their own unique characteristics is also beneficial in that people can feel empowered to offer the group something unique.
(Contributed by Amy R.)
Form groups of five to eight people and give them two sheets of paper and a pencil or pen. The first part of the activity is Commonalities, where each subgroup compiles a list of the things they have in common. In order for it to make the list, it must apply to everyone in the subgroup. You want to avoid writing things that people can see (e.g. “everyone has hair,” or “we are all wearing clothes”). Try to get them to dig deeper. After about 5 minutes, have a spokesperson from each subgroup read their list.
Then, depending on your goals for the session, you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. On the second sheet of paper have them record uniquities, meaning that each item applies to only one person in the group. The group tries to find at least 2 uniquities for each person. After 5-7 minutes, you can have each person say one of their uniquities or have a person read them one by one, having others try to guess who it was. (Again, you want to go beyond the superficial, avoiding those things that people can readily see). This is an excellent team-building activity because it promotes unity, gets people to realize that they have more in common than they first might realize. The awareness of their own unique characteristics is also beneficial in that people can feel empowered to offer the group something unique.
(Contributed by Amy R.)
http://www.group-games.com/team-building/commonalities-and-uniquities.html
Here is another: Pulse Game
Summary: An action oriented icebreaker that works especially well with large groups of people. A game of quick reflexes and passing on the pulse!
Ages: All. Recommended # of People: At least 40 people. Messiness Factor: Might break a small sweat. Materials Required: A coin, a chair, and any small object like a tennis ball. Recommended Setting: Indoors.
The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice, especially if you have a large group people. In a fast paced action game, two long lines of humans resemble a fast moving electric current!
Setup
To set up the Pulse Game, you need to form two teams of equal size. The easiest way to do this is probably to have each player pair off with another person. When you’ve divided the group evenly, have each team member face the same direction, and have each team facing each other. Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referee stands at the front (see picture below).
Ages: All. Recommended # of People: At least 40 people. Messiness Factor: Might break a small sweat. Materials Required: A coin, a chair, and any small object like a tennis ball. Recommended Setting: Indoors.
The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice, especially if you have a large group people. In a fast paced action game, two long lines of humans resemble a fast moving electric current!
Setup
To set up the Pulse Game, you need to form two teams of equal size. The easiest way to do this is probably to have each player pair off with another person. When you’ve divided the group evenly, have each team member face the same direction, and have each team facing each other. Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referee stands at the front (see picture below).

Playing the Pulse Game
To play the pulse game, have the two players at the front of the line watch the referee. Have everyone else close their eyes and face downward. Instruct everyone to be silent. For each round, the referee does the following: Flip a coin and quietly show it only to the first two players at the front of each team. Whenever the coin shows ”Heads,” the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible. Whenever that player’s hand gets squeezed, he or she quickly continues to “pass the electric current” by squeezing the next person’s hand, and so on. As the “electric current” transfers along the line, the goal of the game is to be the first team to grab the object (the ball) on the chair. If heads was flipped and a team successfully grabs the ball, that team wins a point. On the other hand, if the team grabs the ball but heads was not flipped, then the point goes to the other team. After each coin flip, wait several seconds and then flip again. Keep flipping until the coin shows “Heads.” For a short game, the winner is the first team to score 10 points. For a longer game, you can increase the number of points.
Have fun playing this fast paced, quick reflex action game
http://www.group-games.com/action-games/pulse-game.html
Ok, three SUGGESTIONS. What are your thoughts? Do you have some suggestions?
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